(Blender Addon) Quick Origin Setter
A downloadable tool
Quick Origin Setter — Blender Addon
Version: 0.0 Supported Blender Versions: 2.80 and above
Overview
Quick Origin Setter is a simple yet powerful Blender addon designed to speed up your workflow by letting you instantly set the origin point of one or multiple selected objects to specific parts of their bounding boxes — including top, bottom, left, right, front, back, and center.
No more tedious manual adjustments or guesswork! This tool helps you precisely position origins for easy pivoting, modeling, animation, and more, all from the convenient right-click menu in Object Mode.
Features
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Set origin to any bounding box side: top, bottom, left, right, front, back, or center
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Batch processing: works on all selected mesh objects simultaneously
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Easy access: integrated directly into the right-click context menu in Object Mode
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Clean and lightweight: minimal footprint with clean register/unregister behavior
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Compatible: supports Blender 2.8 through current versions
Why use Quick Origin Setter?
Changing an object's origin is a fundamental but sometimes tedious part of 3D workflows. Quick Origin Setter makes it fast and intuitive to reposition origins exactly where you want them on any selected mesh, improving your control over transformations, animations, and alignment tasks.
Installation & Usage
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Download and install the addon through Blender’s preferences > Add-ons > Install
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Enable Quick Origin Setter
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Select one or multiple mesh objects in Object Mode
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Right-click to open the context menu, and find Quick Origin Setter
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Choose the desired origin position, and watch the origin snap instantly!
Perfect for modelers, animators, and artists who want to streamline their workflow and keep their focus on creativity.
| Status | Prototype |
| Category | Tool |
| Author | evgenij_b |
| Tags | add-on, addon, Blender, origin, origin-point |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:
Comments
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works great but when I run it, the object snaps to origin in the scene. Is there a way to have the origin snap to the bottom of the object's bounding box... but have it stay in the position it's already in? thank you!